09-20-2005, 04:02 PM | #21 | |
merely human
Join Date: Sep 2003
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09-20-2005, 05:08 PM | #22 | |
Codger
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For whom the games toll... They toll for thee |
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09-20-2005, 05:46 PM | #23 |
adventurefan99
Join Date: Jul 2005
Posts: 74
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Certainly looking much better than I expected. All they need to do is tweak a couple of those low-res textures and it'll probably be the single greatest looking "non-huge budget" game on the market.
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09-20-2005, 06:03 PM | #24 |
merely human
Join Date: Sep 2003
Location: Chicago
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Mmmm, nice place. I bet they mix a good martini there. Who wants to come join me? I'm buying.
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09-20-2005, 09:47 PM | #25 | |
Senior Member
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Glad to have my old username back. GhostPirateLechuck no longer. |
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09-21-2005, 07:53 AM | #26 | |
S.P.E.C.I.A.L.
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¿Qué? |
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09-23-2005, 11:11 AM | #27 | |
Mostly absent
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Location: Turku, Finland
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Sorry for using it, but it's just so awesome. |
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09-23-2005, 11:25 AM | #28 | |
OB
Join Date: Oct 2004
Posts: 662
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You can see a lot more of that shot in the trailer. The only difference is that the trailer version has a misty foggy look to it. That dolly shot is my favorite part of it.
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The Disenfranchised™ - A Film Noir adventure series for the PC. Coming later. |
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09-23-2005, 11:51 AM | #29 | ||
Beyond Belief
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Location: Blighty
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Quote:
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I guess some kind of certificate is in order...
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09-24-2005, 08:40 AM | #30 |
Lazi
Join Date: Sep 2005
Posts: 393
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Was anticipating it since the beginning of this year, so disappointed to know it's postponed to next year
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09-24-2005, 09:37 AM | #31 |
Senior Member
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^ It's such great news that it's postponed. I'm so tired of developers rushing their product. Now they will have more time to perfect it. Not to mention Xmas time is not a good time for all but the biggest games to be released. The rest are just lost in the chaos.
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09-24-2005, 10:00 AM | #32 | |
The Dartmaster
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. . . . . . Jake I should know better since I've seen the damn game two or three times. I guess I got the in-game cutscenes confused with the trailer. Lame me.
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09-30-2005, 06:35 AM | #33 | |
Junior Member
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Quote:
Last edited by Aeropol; 09-30-2005 at 06:33 PM. |
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09-30-2005, 09:28 AM | #34 |
Senior Member
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^ Isn't "bloom" the style that was said to be overused in Fable?
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09-30-2005, 10:56 AM | #35 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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It's in Fable? I don't remember seeing it, or it was far too subtle to make a difference. However, I it used well in Splinter Cell: CT and Hitman: Contracts. It's definitely being done for next gen console games. Creates a nice depth of field.
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09-30-2005, 11:06 AM | #36 | |
Ale! And keep 'em coming!
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Well, either that, or he collided with a very small mountain. OR it is the postal stamp of Arcadia, and the six send him by mail from place to place, to save on transportation expenses (after all, one father once sent his daughter as a baby chicken, because the transport fee for live animals was less than that for humans, and he couldn't otherwise afford to send her by train to her grandparents.) -
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09-30-2005, 11:20 AM | #37 | |
merely human
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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09-30-2005, 11:40 AM | #38 | |
Senior Member
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Quote:
"The details in some of the textures are like chocolate syrup on a sundae and the heavy use of bloom lighting adds that element of fantasy similar to what we saw in Prince of Persia." "The graphics in Fable use the much talked about bloom lighting technique, which is absolutely stunning, and it gives the game a fairy-tail look, but without being overly cute." "Fable has a bright color palette (along with a large number of light bloom effects to give everything a warm look), a Disney-esque art style, and a fairly significant amount of voice acting." |
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09-30-2005, 11:45 AM | #39 | |
Beyond Belief
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Location: Blighty
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Quote:
HDR is the main technology behind the depth of field in new games, then a bloom filter is applied over the top of it to make it nice and blurry, or "softer". Ragnar said the graphics are looking a lot better, but again says the Xbox version looks very close to the graphics or even better than on the PC. Hides the flaws apparently being 640x480. I agree, being low poly and having some shocking texture work can be invisible on the Xbox. Yet I don't think this is a good thing, it shows not enough attention is being payed to the PC version.
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09-30-2005, 11:49 AM | #40 | |
merely human
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Quote:
I really admire how Chaos Theory handled it, you don't necessarily need to shove certain visual effects down people's throats.
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