09-18-2005, 10:18 AM | #41 | ||
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C'mon. This isn't quibbling over details, it's looking at rampant stupidity. Quote:
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09-18-2005, 10:20 AM | #42 | ||
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mag |
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09-18-2005, 10:20 AM | #43 | |
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09-18-2005, 10:23 AM | #44 | |
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09-18-2005, 10:25 AM | #45 | |
capsized.
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Look, Mr. Bubbles...! |
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09-18-2005, 10:26 AM | #46 | |
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And that still isn't a "regression." Explain to me. What does "character regression" even mean? mag |
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09-18-2005, 10:28 AM | #47 | |
capsized.
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Look, Mr. Bubbles...! |
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09-18-2005, 10:35 AM | #48 | ||
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Regression. Opposite of development. Turning our hero into a complete jackass, against anything in the whole series - purely to force the player through one of the most idiotic puzzles ever committed to an adventure game. A puzzle that sits, proving athiests correct, even as the story tries to include the life of Christ. It is a bad puzzle beyond bad puzzles - it is its king, its emperor, it makes Roberta Williams seem talented in comparison. And that's weapons grade bad puzzle. Last edited by Richard; 09-18-2005 at 10:50 AM. |
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09-18-2005, 12:39 PM | #49 |
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Hello all. First post here so hate to jump into slagging stuff off but;
GK3 plain sucked. I haven't played the other games, but after playing that tedium (through to the end, may I add, although probably with liberal walkthrough usage, I forget) I can't say I'm inclined too. The bittersweet ending did partially redeem it, but the gameplay and the story telling was too complicated and contrived for it's own good, and it used up it's suspension-of-disbelief quotient very early because Jensen tried to squeeze basically every daft conspiracy / occult / buried treasure element she could find into it, and wrote a villian who was so comically camp I was laughing ribena out of my nose. And the lead character was a tosser, and the control your own camera thing turned it into a flight-sim. Which was all a pity, because I could see a lot of work had been poured into the whole production. Perhaps the most irritating thing, though, was how it took itself and it's ridiculous plot so po-facedly seriously. I did quite enjoy the "serpent rouge" puzzle though. <Dodges angry flames> |
09-18-2005, 01:07 PM | #50 | |
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09-18-2005, 01:10 PM | #51 | |
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09-19-2005, 12:21 AM | #52 | |
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09-19-2005, 12:55 AM | #53 |
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Back to the topic....
Easily easily easily easily....FULL THROTTLE.
The entire ending sequence has been unmatched by others with excitement, fun and ironic resolution. Talk about the most climactic ending too. I must have shown that ending sequence to several of my friends who wanted to then start from the beginning. Doh. Can't beat a Corley....How poetic. |
09-19-2005, 01:00 AM | #54 |
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Out of all the adventure games I've played (which isn't a whole lot mind you), Grim Fandango has the greatest ending. Good closure, really touching; I never expected a game to end so exceptionally well. Imagine yourself weeping out of the sheer joy of somebody getting what they always longed for... in a game. That's how good it was.
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09-19-2005, 01:50 AM | #55 |
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Call me crazy but I didnt really like Grim Fandango's ending. I didnt get any closure. You dont know if he gets the girl. You dont know what happens to them. It doesnt explain where they are taken. My biggest beef is in his final battle with Domino it just couldnt have been easier to figure out how to sprout him.
I loved the game but I dont see everyones love with the ending.
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09-19-2005, 02:13 AM | #56 |
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Hmm... Interisting. I allways thought that GK3 was one of the most loved adveture games within the AG community. What I can't understand is why everyone is knicking because of that stupid Moustach puzzle. Every game has at least one terrible puzzle. Look at MI2 and the monkey wrench puzzle; or Still Life with the cookie puzzle. You shouldn't judge a whole game based on one bad experience with a puzzle. Alse, GK3 also features one of the greatest puzzles in any adventuregame: "Le Serpent Rouge". It would have to one of the most ingeniously designed puzzles ever, but it seems that everyone is overlooking that.
And for those who think that the story is terrible, just take a look in your local bookshop and see that the story of Gabriel Knight 3 has become one of the greatest selling books of all time. |
09-19-2005, 03:02 AM | #57 | |||
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09-19-2005, 05:20 AM | #58 | ||||
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So he used a fake ID to get a better bike (which, in addition to being about pride, also serves a very utilitarian purpose, BTW). So what? That took what, maybe fifteen minutes? It's not as though it's something that really set him back. If he was on his way to go save the kid, and he stopped to get the better bike, then you might have a point. As it is, he's not really hurting anyone. Quote:
Frankly, GK3 fits very well with Gabe's progression as a character through the series. It would be MUCH stranger if he went through the schatenjager trials and all of a sudden became a good person forever and always and never did anything bad for the rest of his life. You don't just "become a better person." Gabriel is impulsive and self-centered. That's something he's always going to have to deal with because it's part of his character. Learning something about yourself doesn't mean you're not going to revisit that aspect of your character ever again. Quote:
However, judging from your responses, I really don't think you're that interested in having an adult conversation. So I'm just going to take the same tactic I've taken with Aj_ in the past and start ignoring you now. I will simply leave you with a paraphrase of Guybrush Threepwood: you wouldn't know a good story if you paid fifty bucks for it. mag |
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09-19-2005, 06:24 AM | #59 |
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King´s Quest 2:
Spoiler: Space Quest 1: Spoiler:
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09-19-2005, 06:46 AM | #60 |
Helooooo Bessie!
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has everybody forgot about full throttle???
OH MY GOD! sheer brilliance.
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