09-18-2005, 06:20 AM | #21 |
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I actually think that GK3 is the best in the series. And its ending is truly epic
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09-18-2005, 06:27 AM | #22 | |
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09-18-2005, 06:44 AM | #23 | |
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09-18-2005, 06:50 AM | #24 | |
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09-18-2005, 07:02 AM | #25 | |
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There was just no emotion attached to him, either by Gabriel or by the player, as there had been with the antagonists in the first two games. The chat Gabe had with him about his business was interesting, but it wasn't important enough on a character-development level. |
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09-18-2005, 07:07 AM | #26 |
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On the other hand, Gabriel Knight 3 is pretty much the only one in the series that's actually a mystery, in that you don't know who the villain is right from the beginning. And there are plenty of other interesting characters to make up for Montreaux's lack of development. So GK3 actually ends up having more character development than the previous two, just not in the main villain.
The hero doesn't always necessarily have to have a close personal bond with the villain. There's plenty of "authentic human interactions" in GK3 without Gabe having a relationship with Montreaux. mag |
09-18-2005, 07:17 AM | #27 | |
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If you don't know who the villain is about ten picoseconds after he enters the story, there's little hope for you as a detective. We're talking about a guy whose study includes a 'make an evil glowing red pentagram' puzzle, who lives in a gameworld where you can find the entrance to the Top Secret Mystery, Undiscovered For A Century while having a quick walkabout with a tourist group, and who may as well kick off his tour of Only Guy It Can Possibly Be Mansion with 'Look at our wine, red like blood. Blood! BLOOOOOOOOD! We also have Sauvignon Blanc.'
I'd actually argue that there's less of a mystery in GK3 than in any of the others - in those, you piece together the clues and take the lead, while in GK3, you largely sift through red herring after red herring until Basa shows up and tells you everything. (Also, Gabriel is a complete prick in that game, and the rest of the cast really isn't much better. Spending time with them and their increasingly trivial, unrelated problems got tiring beyond measure after the great line-up in the previous games. Save for a few genuinely good moments, like That Night, I'd have been quite happy if a load of vampires had kicked the door down and eaten everybody) Quote:
Last edited by Richard; 09-18-2005 at 07:27 AM. |
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09-18-2005, 08:15 AM | #28 | ||
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09-18-2005, 08:18 AM | #29 | |
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True, you could pick individual moments of each, but I found it thoroughly boring, bland and uninteresting from about an hour into starting it with great hopes, through to it ending with a fpppt. The biggest conflict in the whole game was my patience versus Gabriel's new-found assholishness. Great premise, dull story, dull game. |
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09-18-2005, 09:44 AM | #30 | |
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09-18-2005, 09:46 AM | #31 | |
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09-18-2005, 09:53 AM | #32 |
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Don't forget! Cat fur and maple syrup to make a fake moustache to disguise yourself as a man who doesn't have a moustache. That's what makes it sane. Well. Compared with using Preparation-H to unstick a window, anyway.
Lucky thing nobody's ever bought Jensen a cuckoo clock, really. |
09-18-2005, 09:58 AM | #33 | |
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09-18-2005, 10:02 AM | #34 | |
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Lest we forget, the only reason for this insanity is that finding a kidnapped child believed to be imprisoned by vampiric night visitors comes second to the thought of being seen on a crappy scooter. |
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09-18-2005, 10:03 AM | #35 | |
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09-18-2005, 10:06 AM | #36 | |
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09-18-2005, 10:08 AM | #37 | |
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09-18-2005, 10:10 AM | #38 | |
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09-18-2005, 10:11 AM | #39 | ||
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09-18-2005, 10:17 AM | #40 | |
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