09-17-2005, 08:02 AM | #1 |
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Worst Endings In Adventure Games
MI2 confused me no end, and Still Life was a source of much disappointment. Chip in with your nominations for adventure games with bad endings.
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09-17-2005, 08:06 AM | #2 | |
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Anyway, if we're talking about bad endings, Curse of Monkey Island wins hands down. mag |
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09-17-2005, 08:20 AM | #3 |
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Still Life...period..What a way to ruin an awesome game!
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09-17-2005, 08:21 AM | #4 | |
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09-17-2005, 09:01 AM | #5 |
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i thought that sam and max had a rather bad ending and moment of silence end was terrible
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09-17-2005, 09:03 AM | #6 | ||
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Spoiler: mag |
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09-17-2005, 09:19 AM | #7 | |
Diva of Death
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Anyhoo. As much as I love Curse of Monkey Island, I have to agree that the ending sucked. Was kind of disappointed by the ending of The Dig as well. Not all of it, but specifically: Spoiler: The rest of the ending was fine. I thought that MI2's ending was kind of lame, but considering we never got to see what Ron Gilbert actually had in mind, I'll give it the benefit of a doubt. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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09-17-2005, 09:33 AM | #8 | |
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09-17-2005, 09:39 AM | #9 | |
The Punisher
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I've got a bad rap as a senseless killer. Let me point out that I am a very sensible killer.
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09-17-2005, 09:58 AM | #10 | |
Diva of Death
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Forgot to mention that I didn't mind Guybrush and Elaine getting together in CMI, just that the ending was so short. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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09-17-2005, 10:10 AM | #11 | |
DAVE
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IS THAT DAVE? |
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09-17-2005, 10:15 AM | #12 |
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Heheh... I guess most Half Life 1 and 2 players like me would feel home here...
I didn't like Martin Mystère's ending. Still Life's ending was only bad because they never said who was the copycat killer. I used to hate both endings from GK1. Come on! Only a screen with 2 talking caracters? I wishd for more visuals on it... |
09-17-2005, 10:20 AM | #13 | |
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09-17-2005, 10:43 AM | #14 | |
Ale! And keep 'em coming!
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It took no less than two hours, too. -
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09-17-2005, 11:23 AM | #15 | ||
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09-17-2005, 11:29 AM | #16 | ||
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And yeah, the Gabriel Knight games, though awesome, tend to have pretty lame endings. Except for the third one, which had one of the coolest endings ever. Quote:
mag |
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09-17-2005, 11:42 AM | #17 |
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o rly? So, you liked the idea of Herman being Guybrush's grandfather?
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09-17-2005, 11:53 AM | #18 |
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Elaine's grandfather.
And the ending isn't just what happens after the final mouseclick - by the time that happens, most of the drama is already over. |
09-17-2005, 12:06 PM | #19 | |
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09-17-2005, 01:09 PM | #20 | |
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Worst ending in an adventure game then... Well, Still Life's ending doesn't suck. It's a tease and a hint to all players that it is now safe to go and argue on the Internet about who the 'present day' killer was. Spoiler: Worst ending have to be from that Mystery of the Mummy game with poor Sherlock Holmes and Dr. Watson. Haven't Sir Conan Doyle's characters suffered enough abuse?
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