09-18-2005, 08:44 AM | #21 | |
El Luchador
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Spoiler:
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09-18-2005, 09:08 AM | #22 | |
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09-18-2005, 09:40 AM | #23 |
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As I already wrote in the other Bone-thread (http://forums.adventuregamers.com/sh...postcount=217), I totally agree with the fact that it's too easy and to short.
There was one puzzle ik kind of liked: Spoiler: Jaap
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Jaap Max: Right! We'll travel through this dimensional portal on the top of the bar! Sam: That's spilled beer, rockhead. Max: Oh in that case ... |
09-18-2005, 01:45 PM | #24 |
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I have to say the music is great, and the interface is the perfect mix of real time 3D rendering and old school point'n'click.
Multiple conversations is really well done too. Character graphics could have easily been better, if only on powerful PCs, just by throwing more geometry, or avoiding the nasty Gouraud artifacts... And the story is great, of course, just like the comics! Ted is awesome too I definitely recommend this short piece of game, the Bone world is charming and Telltale really kept the spirit. I definitely will buy the second one. Now the technology is stable, they will be able to focus on assets and story!
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09-18-2005, 01:48 PM | #25 |
El Luchador
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This is weird. Take a look at this screenshot. Why does it have shadows? I don't recall having shadows in my version..
EDIT: In fact, everything looks loads better in pretty much every screenshot.
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Use Verb On Noun - Adventure game inspired illustrations Last edited by bigjko; 09-18-2005 at 02:03 PM. |
09-18-2005, 11:21 PM | #26 | |
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09-19-2005, 12:07 AM | #27 | |
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09-19-2005, 12:44 AM | #28 | |
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edit: Maybe someone should e-mail Telltale about this? Who knows? They might give us a satisfactory response regarding this. Last edited by cy007; 09-19-2005 at 01:07 AM. |
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09-19-2005, 02:30 PM | #29 |
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Huh. Good question about the shadows - I missed them too. The only thing I could think of is file size limitations. If that's the case, I hope Telltale releases a second version of the game with all the bells and whistles (options for shadows, options for different resolution, etc.) at whatever file size it takes so that people who don't mind the download can have that available.
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09-21-2005, 03:28 AM | #30 |
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Finished Bone five minutes ago. And I regret buying it. It wasn't worth the two hours I spent on it. The game hardly had any proper puzzles, and the few we had were way too simple. The two action-sequences really killed the fun and was just simply annoying. If they couldn't implement this with proper controls, they shouldn't have included it at all. The story was too broken up to make any sense for anyone who haven't read the book, and the game as a whole was more like a tour of the book instead of a proper game. And I haven't even started with the bugs!
From me, this game gets a 4/10, simply because it had great music, and some of the voice-overs were great. Makes me wonder if the whole episode-system is worth it. If Out From Boneville is anything to go by I will not buy the next episode - even if adventure-games are far and in between I still have some of my pride left to avoid bad games. I have a little more hope for the Sam & Max episodes, because then they'll have more creative freedom, and maybe instead of making a limited budget 3D cartoon of Sam & Max we'll actually have some decent gameplay. Terribly terribly disappointing. |
09-21-2005, 03:43 AM | #31 |
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On dialup, so this is my only visit to the forums til next week.
Just to say, the further you get, the better it gets. It's the "charm factor" more than the game itself, which is middling at best. And Thorns model and animation is horrendous.
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09-21-2005, 04:25 AM | #32 | |
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I think TellTale is talented, yet their debut game just lacks polish. For example, the music is awesome. Yet its implementation is horrible. Sometimes when the dialogue is trying to convey something horrific or exciting, the music is completely out of key. It's because there's always the same background music playing in each scene, no matter what's going on. I don't know if it's MIDI or not, but if it is then it would've benefited greatly from a similar system to the old SCUMM games. Where the music often gradually changed into something else, even in the same scenes (i.e MI2, on the way to the Voodoo lady's cabin.) And I really wished they'd have released a bigger version for those brave enough to download so much, because I have a nagging feeling there was stuff cut out for sake of filesize (shadows missing, polygons on Bone noses, and where're the cinematics from the trailer, like Bone yelling "Hello?!" in the caves)
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09-21-2005, 04:26 AM | #33 | |
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09-21-2005, 06:48 AM | #34 | |
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If they'd used the same exact puzzle (Fone looking for them, then Phoney looking for them) I would have been annoyed, but as it was I thought it was a nice variation on a theme. |
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09-21-2005, 07:23 AM | #35 | |
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I liked the second hide and seek with Phoney as well! Jaap
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Jaap Max: Right! We'll travel through this dimensional portal on the top of the bar! Sam: That's spilled beer, rockhead. Max: Oh in that case ... |
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09-21-2005, 07:40 AM | #36 | |
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09-21-2005, 08:10 AM | #37 |
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The two Hide & Seek puzzles aren't similar at all, but yeah, I think he meant the puzzles with Ted's big brother.
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09-21-2005, 09:05 AM | #38 |
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Yup, that's the puzzle I meant. I hadn't even thought about the hide&seek puzzle, but that too is a bit too similar to have in a 2 hour game.
And while the puzzle wasn't really annoying, the worst part was repeating the incredibly tedious locust-run, but with the rat creatures instead. Why? I thought former LucasArts employees would know better than to put repeating obstacles in a game just to make it longer. |
09-21-2005, 09:32 AM | #39 |
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Well on the plus side, it is probably the funniest adventure game to come out this century. Honestly, I can't think of anything adventure games wise in the last few years that has been funnier than Bone.
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09-21-2005, 09:47 AM | #40 | |
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