Thread: Other genres
View Single Post
Old 11-10-2004, 03:12 PM   #11
Mattsius
Mostly absent
 
Mattsius's Avatar
 
Join Date: Sep 2003
Location: Turku, Finland
Posts: 2,532
Default

Quote:
Originally Posted by Martin Gantefoehr
The typical adventure game developer dilemma is that if you don't "innvovate", people will say "Yeah, that's all well and good, but where's the innovation?"

On the other hand, if you DO innovate, people will say "I don't want that in my game, the good ol' days were so much better!"
Indeed, that seems vaguely familiar.
And I believe that that's a problem that occurs more often when making adventure games than when making games of other genres. We adventure gamers are so bloody picky.*


*No offense, Steve.
Quote:
I read an interview about Half Life 2 where they said that they had told the dev team "money doesn't matter".
Yeah, because Half-Life 2 was a certain success before development even started. That doesn't apply to most games unfortunately.
Mattsius is offline