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I think that there is something in every genre that can be incorporated into any type of game.
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That's true. But it's easy to cross-over things so much that in the end you have a game that appeals to nobody.
The typical adventure game developer dilemma is that if you don't "innvovate", people will say "Yeah, that's all well and good, but where's the innovation?"
On the other hand, if you DO innovate, people will say "I don't want that in my game, the good ol' days were so much better!"
Generally I think it's not the case that game developers can't figure out how to do things. Limited resources and restricted budgets are a central problem.
I read an interview about Half Life 2 where they said that they had told the dev team "money doesn't matter".
In the real world, money does matter, and you have to set priorities. All you can do is work as hard as you can.