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Old 09-23-2004, 02:10 PM   #72
SoccerDude28
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Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
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Quote:
Originally Posted by gillyruless
I do see the point SD is making here but in FOA, I remeber getting stuck for a while on the section
Spoiler:
where you have to control the air ballon to get to the nomad's camp site.
I knew what I had to do but getting it done was no easy task. And I believe there was no cheat code for that arcade sequence.

Or what about the Syro section in Missing
Spoiler:
where you have to guide that little ball through the maze?
When I somehow got through three mazes after long bouts of cursing and pulling my hair out and saw the fourth maze popping open, I almost broke into tears.
I totally agree with you. If you want to put action, don't put something that frustrates people. Either make it user friendly and logical or live without it. There is nothing worse than frustrating gameplay, whether it be action or obscure pixel hunting, or a very illogical puzzle. That just sucks you out of the whole gaming experience.
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