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Old 09-20-2004, 11:55 PM   #52
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Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
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Originally Posted by bbX1138
Secondly, the bike/truck/jumbo jet end section. Although this is actually pure adventure, it superbly gives the impression of action through a succession of obvious, single click, closely-packed puzzles, almost to the extent of Dragon's Lair/Space Ace gameplay. It usees the tools of adventure to create action.
Yes, now *that's* ingenious game design. Wouldn't it be so much easier to let the player jump and run his way out of that hazardous situation instead?

I'm not adverse to action in an adventure game, but it shouldn't be used as an easy way to throw in some obstacles. (As in the crate puzzles in BS3)

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