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Old 09-20-2004, 02:41 PM   #51
bbX1138
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Join Date: Jun 2004
Posts: 66
Default Full Example

I think Full Throttle is a good example of action in adventure games at two points.
Firstly, the Mine Road section, which is partially to be aspired to for blending action and adventure (find the right object for the right opponent). Unfortunately, some of these pairings are quite random, and the Cavefish one depends on very dextrous handling to accomplish.
Secondly, the bike/truck/jumbo jet end section. Although this is actually pure adventure, it superbly gives the impression of action through a succession of obvious, single click, closely-packed puzzles, almost to the extent of Dragon's Lair/Space Ace gameplay. It usees the tools of adventure to create action.
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