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Originally Posted by Intrepid Homoludens
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See the problem is that too much more "interesting" action turns off adventure purists, coz the game will deviate from our utopian definition of an adventure game. I think that is one of the causes why action sequences in adventure games really suck. They are there just to say to any normal gamer, look this game has action, but to tell us loyalists, don't worry these action sequences are "mini" games that don't affect the adventuring aspect of the game. Marketting 101