View Single Post
Old 09-18-2004, 12:01 PM   #38
SoccerDude28
Homer of Kittens
 
SoccerDude28's Avatar
 
Join Date: Aug 2004
Location: San Francisco, Bay Area
Posts: 4,374
Default

Quote:
Originally Posted by Intrepid Homoludens

Neverwinter Nights, Command & Conquer: Generals.

For the most part, adventure game developers suck at doing action. This has a lot to do with the conventional format of adventure games. Really, it would be easy to do, but it's always been [mostly] badly executed because of the conventions. If you think that action is impossible in a point-&-clicker, you're wrong. RPGs and real time strategies have been doing it for years! Look at Neverwinter Nights, or Dune, or Command & Conquer: Generals. It also has to do with them not studying games from other genres, quite obvious.
See the problem is that too much more "interesting" action turns off adventure purists, coz the game will deviate from our utopian definition of an adventure game. I think that is one of the causes why action sequences in adventure games really suck. They are there just to say to any normal gamer, look this game has action, but to tell us loyalists, don't worry these action sequences are "mini" games that don't affect the adventuring aspect of the game. Marketting 101
__________________
--------------------------------------------------
Games I am playing: Jeanne D'Ark (PSP)

Firefox rules
SoccerDude28 is offline