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Old 09-13-2004, 10:45 AM   #6
crabapple
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If I want action, I'll play an action/adventure or RPG.
When I don't, what else is there to play but an adventure?
And unfortunately adding action elements to an adventure game usually takes the form of adding timed sequences, which I don't like in any game.
So leave the action out of the adventures please.


Here's another question -

Which usually works out better - adding adventure elements to an action game or adding action elements to an adventure game?

And which is more apt to mean a dead end for someone - adding "easy" action elements to an adventure game or adding "easy" puzzles to an action game?
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