I think the question is too ambiguous and, therefore, the poll result won't be very informative. I mean, some of the most outstanding achievements in game design, like Deus Ex or Beyond Good & Evil*, are so great because their creators didn't worry about genres or target audience and included a variety of gameplay styles. Such examples would almost make me vote for second option. But they're just it: innovative, unclassifiable titles. My definition of adventure title accepts little to no action sequences. Similarly, when I read mystery novel, I don't want the alien invaders to appear on the last page - and it does'nt mean I hate sci-fi as such. So it's number one for me.
* Well, I actually haven't played BG&E, but from all the comments everywhere I gather it is great.
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