I really liked DX (I played it the non-lethal way). And that is the way FPSs are going. In HL and HL2 you have many characters who are friendly and have personalities, something unheard of ten years ago in FPSs. I'm just saying that developing a new kind of arcade game is a lot easier than innovating in more complex genres. Arcade games don't need a story or a plot, characters, whatever.
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