Quote:
Originally Posted by mag
I don't mean to say that games of that era were less violent. But I do think they showed more creativity in terms of gameplay. Think about how many different kinds of games came out of that period. Frogger. Pac-Man. Burger Time. Donkey Kong. Q*bert. Joust. Marble Madness. Those games showed a lot of originality. These days it seems like almost every game that comes out is exactly the same as every other game in the same genre.
I think a big part of the reason we have so many violent games is because it's easy. Shooting things provides a very simple action that everybody can understand. Making fun non-violent games requires a lot more thought. Back in the 80s it was a lot easier to be that creative because the gameplay was pretty much the only thing the game had going for it. Now a lot of publishers would rather play it safe and use the same gameplay as everybody else just with newer graphics.
mag
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Yeah, but think about the games back then. First of all, games were so young, that by simply creating a game that is not a carbon copy of another, you'd probably create a new genre. In the end, a horde of Space Invaders clones were made (Space Wars was one), but they were lost in the mists of time. Secondly, it's a lot easier to think of something that is simple and short than something that has to have all the requirements games have these days. Create a new arcade game idea. It's not that hard, just think of something. Do you think someone would publish it? No f***ing way.