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Old 08-10-2004, 05:52 AM   #42
edlglide
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Join Date: Aug 2004
Location: Chapel Hill, NC
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Quote:
Originally Posted by Ninja Dodo
You know the interesting thing about this is actually that it's not even up to the designers. Ask any designer in the games industry if they'd like to see more innovation and less sequels and they'll say 'of course'. Ask the same people if their publisher would fund them and you'll get a depressed 'not likely'.

Just an example, we had two guys from Team17 over at uni to talk about their work and one thing they said was that they have plenty of original ideas, but their publisher won't let them make anything but Worms sequels.

The problem is not so much with designers running out of ideas, as it is with publishers blocking new ones.
You're right -- I shouldn't have thrown designers in that sentence; should have just left companies. Plenty of designers have all sorts of ideas that the companies they work for won't let the publish. It's the same thing in the movie industry, though -- people thought New Line was crazy for letting Peter Jackson spend all that money on LOTR. If he'd failed, New Line Cinema would have been finished as a company. This is the sort of thing most movie studios won't do anymore...........won't take a big risk on a film like that, whereas back in the earlier days of cinema they would. It's the same thing with PC games -- in the early days, the 1980s, people came out with all sorts of new stuff. But recently almost all we get are just rehashes and copies. It'd be great if we could get more game companies headed up by the creative designers like Peter Molyneaux with Lionhead and Sid Meier with Firaxis (although I don't think Sid Meier actually heads Firaxis, they seem willing to pretty much let him do what he wants). And it'd be phenomenal for Will Wright to have his own company.
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