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Old 08-10-2004, 02:05 AM   #38
Ninja Dodo
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Join Date: Sep 2003
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Quote:
Originally Posted by edlglide
Too many game companies and designers now just look at what made money for other people and copy it, rather than come up with something new and exciting on their own. But I suppose that does make good business sense -- why risk something that might flop when you can just copy something else and be almost guaranteed a nice profit?
You know the interesting thing about this is actually that it's not even up to the designers. Ask any designer in the games industry if they'd like to see more innovation and less sequels and they'll say 'of course'. Ask the same people if their publisher would fund them and you'll get a depressed 'not likely'.

Just an example, we had two guys from Team17 over at uni to talk about their work and one thing they said was that they have plenty of original ideas, but their publisher won't let them make anything but Worms sequels.

The problem is not so much with designers running out of ideas, as it is with publishers blocking new ones.
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