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Old 08-09-2004, 11:23 AM   #34
Jackal
Hopeful skeptic
 
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Join Date: Sep 2003
Location: Toronto
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Gettysburg (oh yeah!) and Antietam were both developed by Firaxis.

Quote:
Originally Posted by Ninja Dodo
One of the most important reasons that violence is virtually the only language that gameplay speaks, is that it's just easier.
Easiest to design, easiest to sell, easiest to publicize. That's why there are so many violent games, and why it seems like there are so many more of them than non-violent games on the market.
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