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Old 08-09-2004, 12:51 AM   #21
Ninja Dodo
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Join Date: Sep 2003
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One of the most important reasons that violence is virtually the only language that gameplay speaks, is that it's just easier.

Violence is a very simple interaction. You click, they die. Designing other types of interaction such as talking to an interesting level is an infinitely more complex challenge. As a result, designers simply choose the path of least resistance and *click*, *click*, *click*...
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