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Old 07-19-2004, 04:41 PM   #54
king super
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Join Date: Jul 2004
Posts: 1
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Quote:
Originally Posted by deadworm222
I find it interesting that Scramm and Glumol, which were supposed to be fully functioning when released, died, whereas Agast, AGS and other engines that were first released as betas and development versions are still alive. Probably has something to do with getting people actually to use the engine and give input and feedback, which in turn will give the engine developers an incentive to keep on working.

Or maybe Scramm only existed on paper. Does anyone have any insight?
hehehe, I was googling for anything about my ancient adventure game project, and this thread brought a smile to my face. I remember the SCRAMM guy too, James Slaughter. he got on my nerves pretty quick when he'd do things like bash other people's engines, but never put out crap himself, and er long I became a naysayer of his work, to only unfortunately be proved right. what I find cool though is the majority of you went on to make adventures anyway, and a lot of the names around these communities I recognize.
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