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Old 06-22-2004, 11:50 AM   #47
Jeku
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Join Date: Jun 2004
Location: Vancouver, Canada
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While I'm not new to game making, I'm fairly new to "adventure" game making. So far, AGS seems like the best bet with support. The program is free, and that's a price you can't beat.

I'm working on a test game in AGS, and everytime I get stuck on a scripting question or problem, if I can't find the answer in the docs, a quick search in the forum saves me everytime. Even though AGS claims you don't need to script, it is recommended to use it even a little bit as to avoid a "cookie-cutter" feel to your game. I have yet to find a game creation tool that spits out genuinely unique games with no coding.

On a side note, I think software like AGS is great for people like me who want to work on improving storyline and playability rather than fuss with C++. My main project is a 3D game using Direct3D that's due out in October, but a great 2D adventure game needs to have a solid storyline, not a "on the edge" 3D engine.
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