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Old 06-22-2004, 05:37 AM   #14
Maquisard
Citizen of Bizarro World
 
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Join Date: Mar 2004
Location: Htrae
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Quote:
Originally Posted by Dylan_Dog
I actually like it very much. It does in fact remind me of Breakdown since I played that game only a few days ago. However, good graphic indeed. Could you explain what techniques/tools you used to make that piece?
Wow, thanks for the interest guys! It really is flattering, considering all the works of excellence we've seen around here lately. To answer both your questions--

I used a program called Paintshop 8. I think this line of products is related to Photoshop, and that they operate similarly.

Before using that though, when I was inking my drawing, I took special care to enclose all colorable areas, so that I wouldn't have to go back in and digitally add black to the lines. When scanning, I did it in big resolution, I think like 2500 pixels wide, so that none of the detail, like even the smallest colorable areas, would be lost. This caused trouble though. The program tries to store every single step you make, but with with so many pixels it becomes too much for the computer to handle, even during just the process of coloring. So all these mistakes appear in the picture, and you can't fix them, even if you use Ctrl Z. What I did to remedy this was to save often, close the picture and then open it back up again, because then your latest progress becomes step one, and the memory of previous ones becomes erased. This can be bad too though, if you want to go back and correct some things, and are too far along in the process. I forgot to do this, but it would be best to have several steps of the picture saved--such as one for black & white, one for colored, one for shaded, etc.

Now on to the methods. After the coloring was done, much of the lighting, shading and texturing, I've done with the lighten/darken brush. For example, where you see the graininess of the asphalt floor? You can make the brush such that when you click once, it doesn't lighten the whole brush area, but just a couple of pixels within it. So basically, I would select the floor with the magic wand (all action happens within just the selection) and go over it lighting and darkening, until the entire floor had that grainy composite look of darker and lighter shades of gray. I've used a similar method for the wood textures, but w/o the grainy brush. You use a small brush and have all your strokes go in one direction, to simulate wood texture...The garage is darker because I've made a point to point selection of that area and darkened it, once again w/ the lighten/darken brush, but a large one (you don't wanna make them too large though, because it makes the computer extremely slow)...The light coming through the window and from the lightbulb is a special effect that the program is capable of. The lighting and shadowing on the ceiling, the floor and the objects on the shelves underneath the lightbulb are my own work, to correspond to the source of light...I reduced the picture to the current 800x600 (or about) resolution when everything was done. That's about all the important things you'd need to know about my method. Hope it aint too long of a read, and that you can use some of it for your own work.

Good luck

Marko
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Last edited by Maquisard; 06-22-2004 at 05:45 AM.
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