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Old 06-15-2004, 03:53 PM   #1
Dylan_Dog
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Join Date: Sep 2003
Posts: 122
Default Background Art for Adventure Games

Up until now I have been creating 2 kinds of pre-rendered background art - LucasArts "DOTT" style, and 3D. Now the problem here is that 3D backgrounds I've been making look too "plastic" i.e. they look more suited for an architectual model than a game; and the 2d art seems too "clownish" i.e. you can't be expected to make a serious dark-gritty game with Sam & Max style art. So what I am looking for is the balance between the two so I can make something with more serious themes.

Now, Benoit Sokal does this well in Syberia, so I am wondering if anybody knows the techniques involved in making such art. Is it a combination of 3D and 2D, is it 3d with 2.5d i.e. ZBrush painting software. Or is it all 2D but done with some "Benoit magic". I know the man is a legend and his art will always be dazzling but I just want to go in the right direction with my next project.

Also, I think BS1 and BS2 artwork is quite nice but I believe that it was all done in 2D painting.
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