Hrm... I also like to get stuck in a game, but only to a degree. For instance like in Botanicula: (which wasn't a difficult game to begin with) when the game has absorbed me I enjoy running into something tricky to ponder on. Reasonable difficulty is a pro. But crazy difficult is definitely a con. I'm thinking of the marble puzzle in Riven. I would never ever have managed it without a w/t. Luckily for the most time I don't mind checking some hints or a w/t in order to get past the puzzles that stumps me.
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