@ Lhurgoyf
I was just referring to what others were stating, and pointed out layering already. Glad you like hand-painted backgrounds; hope Jane does as well for some of the games :-)) I think though you underestimate the time it takes to model (and texturize, add effects etc. ) the locations, props and characters. It does cost time and money say to model a character in xx,xxx polygons. I guess I am a bit weird , thinking it would be perhaps a nice feature if an all-round professional wrote something about this issues for AG. There's a lot of info already on the forums, reviews and interviews here, but a general overview of the main aspects would be nice I think.
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