1. A witty and creative sense of humour (which will also help for illogical and out-of-the-box type puzzles)
2. A magical amulet that protects against dead ends (especially useful in Sierra-type adventures)
3. A dagger with "the Sands of Time" in it - or any other "autosave" feature that allows him to try again should he meet his demise
Quote:
Originally Posted by kuze
Knee guards.
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I lol'd.
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Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow
Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow
Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3
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