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Old 04-12-2012, 01:41 PM   #11
Arial Type
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Well, if the idea is to split 30 years into 3 significant periods that influenced further development of the genre, then maybe it makes sense. Although I'd still call 80's Text vs. Graphics era. 89-90 were the years of Infocom demise and the first fully mouse-driven Sierra release (King's Quest 5). After that all text ags went underground, and the fight between story- and puzzle-driven games started, followed by crisis and episodic boom. That's how I see it. You have more of a marketing approach. It might be also interesting, like analyzing why Myst, the best-selling adventure (and one of the best-selling PC games) ever released, didn't survive the 00's.
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