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Old 04-08-2012, 10:50 AM   #19
Martin Gantefoehr
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Join Date: Sep 2003
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Quote:
Originally Posted by Siddhi
I dont think its the disappointments that matter, its the way its handled.
I fully agree that handling a kickstarter game project poses new challenges for developers. Progress (and/or lack thereof) must be comunicated to a crowd...

The whole thing is still very new and anarchic, but some kind of "best practice for kickstarted games" will have to (and will, I believe) emerge at some point.
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