Quote:
Originally Posted by Siddhi
I dont think its the disappointments that matter, its the way its handled.
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I fully agree that handling a kickstarter game project poses new challenges for developers. Progress (and/or lack thereof) must be comunicated to a crowd...
The whole thing is still very new and anarchic, but some kind of "best practice for kickstarted games" will have to (and will, I believe) emerge at some point.