i was also one to think that using kickstarter is a brilliant move in some projects but seeing so many reach for it at the same time is kind of overwhelming.
on the other hand though it just goes to show that adventure game makers really struggle nowadays.maybe i'm wrong and they all wanted a more relaxed development time as opposed to past projects since the Double Fine adventure had such a success amassing 3.3mil.but in the end not having enough budget is probably true for most AG makers.
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