I have no chance playing ps3 exclusives immediately,but this one awakes curiosity with setting and ui potential for an ag,who experienced already hope can enlighten us more.
What said at video Schaefer and Gilbert thinks latest evolved examples like La Noire shouldnt be considered as an ag and not mention about Heavyrain at all.I think action must be context-sensitive in ag and platforming doesnt mean better adventure element than combat or driving elements but depends how well they implemented in narrative.
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"Life is either a daring adventure or nothing at all. Security is mostly a superstition.
It does not exist in nature." ---Helen Keller
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