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Old 03-15-2012, 12:07 PM   #35
lewuz
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Join Date: Nov 2011
Posts: 62
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I use walkthrough only when I'm really stuck. I'm quite new in adv genre, but I'm already noticing how experience is building up and I need to use those less every time.
When I use wt, i dont feel its cheating. Games for me are fun and if some puzzle is rather maddening (not logical, not explained what to do etc), then wt (or preferably some kind of hint system) can save the experience by allowing me to continue.

All that said, I just started to do something I never thought I would - playing an adventure with walkthrough. The game is "The Moment of Silence"! The reason is not puzzles (although I've already encountered stupid pixel huntings of finding accessible areas and objects) but the speed of game! Really - getting from point to another takes so much time that I can't afford myself to visit places 5 times looking the next "click".
Maybe I'm spoiled. Maybe I'm too impatient. But i really cant understand why gamemakers wanted players to waste so much time just watching mediocre running animation. For crying out loud - just from the edge of the park to own floor takes 40 seconds!!!
The inclusion on hotspot viewer and character "teleporting" would have improved that game for me sooo much.
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