View Single Post
Old 03-09-2012, 11:15 AM   #19
diego
Senior Member
 
diego's Avatar
 
Join Date: Jul 2007
Location: belgrade
Posts: 1,407
Default

If someone asked me about the history of adventure games, i would specifically note the period of the early 00s as the critical point, and rise of the indie games as one of the major factor in keeping the genre's recognition.

So, indie games are not the future, but very much the "present" for over 10 years. It's just they're rising in popularity and becoming more noticeable (and not only in adventure genre), because, in a simple evolution of things, they're becoming more like other "regular" games - bigger in scope, better in graphics... (even though it's not necessary for a "good" game), while "big" games tend to reduce the impact of the publishers on their creativity. In a philosophical point of view, it could be said that what we're seeing could be the process where "indie" and big budgets tend to meet each other. We've already witnessed several titles seeing the light of day even though the original publisher went bankrupt, or the Kickstarter game campaigns. However, even if we reach "utopia" where everyone is independent and free, there'll always be distinction between more "indie" and less "indie", in a basic sense of the term, as the game can be made by one man, group of people, company... and even then - no one can restrict "publishers" to help smaller teams.
diego is offline