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Old 02-28-2012, 12:03 PM   #17
Periglo
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Join Date: May 2006
Location: Madrid, Spain
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Quote:
Originally Posted by TimovieMan View Post
Plus you don't have to rely on reflexes when it's turn-based. You can take it at your own pace...
Then the same would apply to RPGs, right? Lately they tend to be real-time and action oriented, so you loose control, and tranquility. I also dislike that a little, but for me it is mainly the story that makes it or breaks it.
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