Quote:
Originally Posted by Monolith
People are trying to pin the game's likeness to other games. It looks and feels like its own game.
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Have you played them 'other games' to make that remark you silly silly you
? Anyway just google it and you'll see there's tons of people who also see that
specific resemblance, for instance:
"
Boasting a unique scenery traversal system and enemy AI behaviour, combined with a grim and gritty presentation, the game, which reminds us of the PlayStation 2 title, Disaster Report, is looking good." (
http://www.denofgeek.com/games/12373..._am_alive.html)
"
Part of me wishes more games existed of this nature that didn’t feel the need to feature combat -- games like Disaster Report and Raw Danger, where the entire idea is surviving and helping other to survive." (
http://www.egmnow.com/articles/news/...of-i-am-alive/)
Which is not a bad thing for sure, cause Disaster Report had a huge potencial to be one of those must-try PS2 gems. I just hope "the need to feature combat", like EGM said, doesn't mean there's a great emphasis on it.
(Raw Danger is the spiritual sequel to DR, btw)