Quote:
Originally Posted by Ascovel
What, if there was interactivity without puzzles?
|
Like clicking objects and triggering certain monologues? This already happens to some extent. Maybe like picking up stones and throwing them into the sea? That'd be nice, but gimmicky.
I don't know. Depending on the implementation it might have been a cool thing, but I feel like Dear Esther as it is now serves its purpose of getting the story and the atmosphere across just fine.
EDIT:
Alec from RPS said what I would have said if I were any good at expressing myself.