Thread: Dear Esther
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Old 02-15-2012, 12:04 AM   #87
kuze
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Join Date: Dec 2005
Location: Germany
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Quote:
Originally Posted by Ascovel View Post
What, if there was interactivity without puzzles?
Like clicking objects and triggering certain monologues? This already happens to some extent. Maybe like picking up stones and throwing them into the sea? That'd be nice, but gimmicky.

I don't know. Depending on the implementation it might have been a cool thing, but I feel like Dear Esther as it is now serves its purpose of getting the story and the atmosphere across just fine.

EDIT: Alec from RPS said what I would have said if I were any good at expressing myself.

Last edited by kuze; 02-15-2012 at 06:32 AM.
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