Thread: Dear Esther
View Single Post
Old 02-14-2012, 10:24 PM   #86
Ascovel
Spoonbeaks say Ahoy!
 
Ascovel's Avatar
 
Join Date: Apr 2008
Location: Poland
Posts: 1,053
Default

Quote:
Originally Posted by kuze View Post
If they made it interactive, it would have been something different entirely. As of now, it's a static world, which fits the mood of the story of Dear Esther. I somehow feel that adding puzzles would have.. cheapened the experience.

But maybe I'm wrong, and instead I would have identified with the protagonist more if there were something else to do than just walk around.
What, if there was interactivity without puzzles?
__________________
A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories
Ascovel is offline