Personally, I don't care how interactive something is. I care how good something is.
If Dear Esther works well with barely any interactivity, then why complain?
For some time I loathed cutscenes. I thought that great games might contain cutscenes, but that they would be better off without them. Then I played Shadow of Memories. Then Chrono Trigger. And I had to realize that multiple, to me somewhat mysterious factors, determine when a cutscene works just well or when it doesn't.
It's not a simple answer.
|