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Thread: Dear Esther
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Old 01-23-2012, 07:02 PM   #32
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Join Date: Feb 2011
Location: California
Posts: 19

I am of the belief that all games, by their very nature, are interactive. Even the imitation of interactivity falls under the category of interactive. This is because games rely on the player to be an avatar. By this definition, all gameworlds, however linear they may be, are interactive, because as an avatar the player must interact with the game in order for the game to progress. Even if this interaction revolves around walking and clicking on mandatory hotspots in a linear order, this is still interaction. It is the essence that separates gaming from film and literature. The player's choices and actions, however forced, is the medium by which the game progresses; this is interaction.

This is also basic game theory. The more appropriate way to word this discussion is open-endedness versus linearity. Is Dear Esther very linear and not open-ended? Probably. Is it interactive? Absolutely.
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