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Thread: Dear Esther
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Old 01-22-2012, 04:22 PM   #16
Monolith
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But interactive storytelling is exactly where adventure games came from. Interactive doesn't mean you have to have puzzles. It could generally mean experiencing the story through interaction (exploration or the like).

Yes, you did agree with me. You through me off with the 'low textures' thing, but Dear Ether has really high quality textures, especially how well they blend with the environment. Both technical and artistic which sadly kotaku commentors don't see.
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