People shouldn't forget that Agast and Sludge and WME are getting better all the time, too. For example, some years ago the Agast programming language itself went through a major change.
And one feature AGS apparently doesn't (yet) have is five music channels, so that it is possible to crossfade music files (WME supports this). And AGS doesn't support seamless looping from one point of a music file to the other, too, if I remember correctly. Could somebody from the AGS community confirm this?
Is AGS 3D accelerated? 3D acceleration improves the framerate considerably in high resolutions, especially if you use antialiasing or sprites with an alpha-channel.
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