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Old 01-18-2012, 06:17 PM   #17
Iznogood
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Join Date: Mar 2011
Location: Denmark
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One thing that i think has been overlooked in the thread is the potential of Dialog based puzzles, i think there is great potential for creative thinking here.

Take Culpa Innata as an example, you had only a limited amount of questions you could ask, and if you pursued the wrong line of dialog then you would either run out of questions or they would be offended and refuse to talk to you, and you would have to come back the next day, and perhaps smooth things over before they would tell you anything.

This meant that you actually have to think about what to ask or say, why you visited the character in the first place, what they might or might not know, and how you are going to get them to reveal it.

If that doesn't qualify as forcing the player to thing creative, then i don't know what does.
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