Quote:
Originally Posted by diego
we're in the same boat - i was actually lamenting on lack of good puzzles today compared to classics and how i expect things to get better
|
I have noticed the same. It would be interesting to compare how developers thought about puzzle creation then and now. Do developers think up a story first and add puzzles later?
I don't mind the idea of adventure games becoming thought of as movie+puzzles, but they shouldn't be experienced as such while playing them. There's a huge difference between doing a puzzle to get on to "the next bit" and trying to find the key so i can unlock the door to see what's in the room across the hallway.