Quote:
Originally Posted by diego
However - Monkey Island is more "traditional" than Myst. King's Quest is more "traditional" than Professor Layton. That's why i say "story is traditionally more important than puzzles" (no matter how idiotic and unnecessary that statement is) simply because of the fact that majority of classic adventures featured puzzles to push the story, rather than weak and thin plots to present puzzles.
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"Weak and thin plots to present puzzles" is pretty much the design statement for the entire King's Quest series, so I'm not sure I agree with your point. Many older adventure games tended to focus more on puzzle and exploration than on plot or characterization.
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