Quote:
Originally Posted by Oscar
Is it? Why do you say this, and what do you mean by story here? I can think of a lot of puzzles that are part of the story or add to it, in fact I might argue all puzzles add to the story.
If you tried to think of a Monkey Island without the puzzles, could you do it? You'd have to remove the swordmaster trials, the insult swordfighting, cooking on the ship, opening the monkey head.
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we're in the same boat - i was actually lamenting on lack of good puzzles today compared to classics and how i expect things to get better
However - Monkey Island is more "traditional" than Myst. King's Quest is more "traditional" than Professor Layton. That's why i say "story is traditionally more important than puzzles" (no matter how idiotic and unnecessary that statement is) simply because of the fact that majority of classic adventures featured puzzles to push the story, rather than weak and thin plots to present puzzles.