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Old 01-16-2012, 04:19 PM   #9
Iznogood
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Join Date: Mar 2011
Location: Denmark
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Quote:
Originally Posted by Shnubble View Post
I think we should define "creative" a bit better.
Seems like diego is also referring to creativity that's asked of the player.
I'd say that's really hard to reach in an adventure game as opposed to e.g. an open world game or something like scribblenauts.
If you have a really complex logic or mechanical puzzle where you can find your very only formula and way to figure it out I'd say you could call that creative in a way.
I agree that creativity in puzzles, is not just a case of designing new types of puzzles, but also a question of letting the player be creative when solving them. The two things are however closely connected, in order to allow us players to be creative, the designers first have to make some creative new puzzle designs.

Making puzzles that have multiple solutions could be a way to make AG more creative, but it seem like puzzles with only one solution is in the very nature of AG, and i have a hard time imagining how it could work, and still be a AG.
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