Logic puzzles can be extremely creative. I think of Rhem and Riven as one big puzzle using exploration, curiosity and observation to work your way through the environment. These games have multilayered puzzles that challenge you spacially and strategically.
Unfortunately, these type of games must be difficult to produce, and probably take a certain talent to create. For now, I anxioiusly away Knut Mueller's Rhem 5.
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