I'm very interested in creative puzzles, I've studied in details some of the puzzles that I believe it was you Diego who suggested long time ago, puzzles like:
*GK1 writing on tomb.
*GK2 tape-recorder splicing.
*Sherlock Holmes (forgot which one) typing the next location.
And those were really useful examples to open my mind with, however if I had to rate them practically I would say they are all awful, the GK ones requires such exact grammar that it's not creative it's more "let's guess a million times which sentence structure the developer chose" and as for the SH one I can't really comment as no matter how many walkthroughs I looked through I couldn't find the explanation for how you were supposed to realize what the next location was (other than reading it from walkthrough).
So at least when it comes to my difficulty-level I don't see creative puzzles having ever worked, however I'm still very interested in them in theory, I'm sure they have a huge potential!
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