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Old 01-13-2012, 08:30 PM   #3
Monolith
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Best example of Puzzles working with Story was in my opinion the Myst Series. They didn't feel like generic in your face puzzles but subtle 'living' puzzles. By living, I mean puzzles that feel natural to the world as if everything has purpose but also feel like they exist for the story and its environment. You know what I mean?
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