View Single Post
Old 01-13-2012, 08:28 PM   #14
Monolith
Senior Member
 
Monolith's Avatar
 
Join Date: Feb 2010
Posts: 974
Default

It doesn't matter how many screens it should have. Its the designer's job to make it flow correctly. Whether its 1 screen or 20 screens. As long as it makes the player feel comfortable as the game goes on.

I agree with the 'areas opening up' feel like rewards. Thats why in some games like GTA or Zelda where you encounter a new area of the world and it feels different and exciting.

Adventure games....it really depends on the subject and game.

The best example of any game that drops you in the middle of the world without really much help was 'Just Cause'....grrr I hated that game. Installed, confused, uninstalled.
__________________
"Oggi abbiamo erediteranno la terra! Domani, ci distruggiamo!" -S. B. Newsom

http://www.sbnewsom.com/
Monolith is offline