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Old 01-13-2012, 09:18 AM   #6
Pyke
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Join Date: Dec 2010
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Quote:
Originally Posted by TimovieMan View Post
I think OP was talking about "open worlds" as in: plenty of different locations to explore.
Your post seems to be mostly about "open" narratives that are not straightforward at all.
I think this thread is more about having a linear narrative while still being in an open world...

Maybe Mad Manny can elaborate?
I know what you mean, but I'm saying that having a linear narrative in an open world does neither well. The designer either has to compromise the 'deeper' story for the open world, or must limit the openness of the world for the 'deepness' of the story.
Rd on the previous one. There can be more of a feeling that your actions have direct consequences.

The thing that I think Adventure Games have over other genres is that the players are more than willing to be swept along with the story...They would sacrifice freedom for a more engrossing narrative.
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